NeuroPilot Setup
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To get started on NeuroPilot, install it from the Visual Studio Marketplace .
Upon installation (and subsequently activation), NeuroPilot will try to seek out the Neuro Game API server. For this reason, you may receive a VS Code about success/failure to connect to the Neuro API.
If you don’t have the Neuro API on the default host + port, you can change it in NeuroPilot > Websocket Url
and attempt to reconnect using the NeuroPilot: Reconnect
command.
You can also use the reconnect command if you didn’t get the API ready in time.
By default, NeuroPilot will register its game as Visual Studio Code
, the initial context will be set to You are using an extension in Visual Studio Code that allows you to code together with Vedal.
, and the only command registered will be request_cookie
.
The game name and initial context can also be changed in their respective settings.
Once you’ve verified that a connection is established, you’ll want to configure Neuro’s display name (if necessary) and permissions. These change the display name of Neuro around the UI and give her the ability to autonomously perform actions, respectively.
Remember to reload permissions if you fully disable/enable action permissions, and reload tasks if you change the Neuro-allowed task list.